-- See LICENSE for terms

local mod = CurrentModDef

-- copy n paste from ChoGGi.ComFuncs.LoadEntity
do -- LoadEntity
	-- no sense in making a new one for each entity
	local entity_templates = {
		decal = {
			category_Decors = true,
			entity = {
				fade_category = "Never",
				material_type = "Metal",
			},
		},
		building = {
			category_Buildings = true,
			entity = {
				class_parent = "BuildingEntityClass",
				fade_category = "Never",
				material_type = "Metal",
			},
		},
	}

	-- local instead of global is quicker
	local EntityData = EntityData
	local EntityLoadEntities = EntityLoadEntities
	local SetEntityFadeDistances = SetEntityFadeDistances

	local function LoadEntity(name, path, mod, template)
		EntityData[name] = entity_templates[template or "decal"]

		EntityLoadEntities[#EntityLoadEntities + 1] = {
			mod,
			name,
			path
		}
		SetEntityFadeDistances(name, -1, -1)
	end

	-- Mars Marx, eh close enough
	local ent_path = CurrentModPath .. "Entities/"

	local function LoadDecal(name)
		LoadEntity(
			name,
			ent_path .. name .. ".ent",
			mod
		)
	end

	LoadDecal("WinnipegJets2011")
	LoadDecal("WinnipegJets2018")
end -- LoadEntity

local logo_path = CurrentModPath .. "UI/"
local function LoadLogo(name, display)
	PlaceObj("MissionLogoPreset", {
		display_name = display,
		decal_entity = name,
		entity_name = name,
		id = "ChoGGi.Logos." .. name,
		image = logo_path .. name .. ".png",
	})
end

function OnMsg.ClassesPostprocess()
	LoadLogo("WinnipegJets2011", "Winnipeg Jets 2011")
	LoadLogo("WinnipegJets2018", "Winnipeg Jets 2018")
end
